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Company flagship / Team project

The Hunt of the Blood Moon

You need other people to survive.
You cannot know that they are safe.

Trust is a survival system.

The Hunt of the Blood Moon is a team flagship exploring a dark medieval multiplayer murder mystery: survivors need one another's work and information while a disguised mythological killer hunts among them. This is the broader game vision described in the Design & Development Bible, not a claim of a finished playable release.

The Last Gate / portfolio interpretation

The gatehouse, two people, dialogue, lantern, gate choice and betrayal are authored for this portfolio. Opening admits the returning villager into the light; closing leaves them beyond the bars. In both branches the watch companion is the threat. The lantern is an ordinary way of looking, not a monster detector.

The encounter interprets planned Morphna/Nogitsune and night-guard concepts. The Bible allows a killer to take a job, including the guard's trusted position. It describes the Nogitsune's disguise and fox form. This short reveal does not simulate its time or kill-progression rules.

Design ambition and implementation history

Planned in the Bible
Disguised killers, interdependent jobs, survival pressures, regional mythology and proximity communication.
Verified in the old Unreal snapshot
A UE 5.3 first-person foundation: camera, movement/look/jump input, template pickup and weapon/projectile code. Custom roles, transformation and the complete planned multiplayer loop remain unverified.
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A local scripted encounter with two physical gate consequences. No multiplayer, game AI or original Unreal systems run here.
Source notes

Design & Development Bible v1.1, physical pages 10–11 (game vision), 15–16 (Morphna and Nogitsune), 22–24 (jobs and night guard), 30 (sound information). Old implementation: the available THotBM snapshot, including THotBMCharacter, TP_PickUpComponent, TP_WeaponComponent and THotBMProjectile. Static inspection does not certify runtime completeness.

Foundation review: environment, people, fox silhouette and lighting are deliberate placeholders. The final project article, approved game captures, contribution evidence, art and audio come later.

The Hunt of the Blood Moon. Project notes ready.